The exact settings I play Warzone on, chapter by chapter, with why I use them.
Sensitivity, deadzones and aim. These decide how your aim feels.
Tuned on bots in the firing range. If I overshoot them, it's too high.
Lower than horizontal. Warzone is more left and right than up and down.
Shaking hands can't stay accurate on an enemy.
Min 1, so drift can't move me while I hide prone. Max 70 means full speed at 70% push.
Min always 0, even with a little drift. A bigger deadzone kills fine aim. Max 100 for the full stick.
Hair triggers. I aim and fire the moment I squeeze.
Keep both on. Together they keep you on target.
Your aim slows a little as it passes over an enemy.
Follow an enemy as they move and you get even more help staying on them.
Standard for new players, Linear for the very best, Dynamic for mid to high tier.
As fast as physically possible.
Scopes that zoom further in need their own speed, so they stay effective at range.
Set up so I move as fast as physically possible.
One of the most important. I sprint the moment I push the stick.
Instant slide or dive, no tap delay. A dive clips over cover faster than a mantle.
So I can mantle through a window to get out of a gunfight.
It rolls only when that might save me. On Always, players roll as they land and I get a free kill.
1234Button layout stays on Default. Jump and slide sit on the back paddles, with live ping too, so I can jump, slide and ping while I aim.
See my paddle layoutEffects up, music off, and a tune that brings out footsteps.
Master and effects always at 100.
Home Theater, 7.1 and my footstep tune.
Left and right channel, Hz
Frames first, and nothing that hides an enemy.
Fullscreen Exclusive tells Windows the game comes first, so it gets all the power.
The highest my 240 Hz monitor goes. Set yours to its max.
A little washed out, but I see better with it.
FidelityFX CAS blurs far targets. DLSS stays sharp when you turn and at range.
Fake frames. They're not where enemies really are.
Anything higher slowly fills an NVIDIA card's VRAM until the game crashes.
Widest view, no blur, and a filter that makes people stand out.
Field of view
See the most you can
Default is 90
Much more vibrant, and it separates people from the background. I can't stress enough how important that is.

Map assistAuto Center
CompassOn
Line your arrow up with a red dot when someone shoots, and you can often hit them through a wall.