My Settings.

The exact settings I play Warzone on, chapter by chapter, with why I use them.

From my Season 4 settings videoPlayed on the Expel Pro+

The Expel Pro+ for PS5 at a three-quarter angle
Horizontal1.55
Vertical1.40
Slide / diveHybrid

Controller.

Sensitivity, deadzones and aim. These decide how your aim feels.

Sensitivity.

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Horizontal sensitivity1.55SlowerFaster

Tuned on bots in the firing range. If I overshoot them, it's too high.

Vertical sensitivity1.40SlowerFaster

Lower than horizontal. Warzone is more left and right than up and down.

Controller vibrationOff

Shaking hands can't stay accurate on an enemy.

Deadzones.

Watch this part
Left stick min / max1 / 700100

Min 1, so drift can't move me while I hide prone. Max 70 means full speed at 70% push.

Right stick min / max0 / 1000100

Min always 0, even with a little drift. A bigger deadzone kills fine aim. Max 100 for the full stick.

Left / right trigger0 / 0

Hair triggers. I aim and fire the moment I squeeze.

Aim assist.

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Target and ADS aim assistOnTargetADS

Keep both on. Together they keep you on target.

Slow-down

Your aim slows a little as it passes over an enemy.

Rotational

Follow an enemy as they move and you get even more help staying on them.

Response curveDynamicStandardLinearDynamic

Standard for new players, Linear for the very best, Dynamic for mid to high tier.

ADS transition timingInstant

As fast as physically possible.

Curve slope scale1.00
Custom sensitivity per zoomOn

Scopes that zoom further in need their own speed, so they stay effective at range.

Set up so I move as fast as physically possible.

Sprint assistTacticalDelay 0Sideways onBackward on

One of the most important. I sprint the moment I push the stick.

Slide / diveHybridTap to slideTap to diveSlide onlyHybrid

Instant slide or dive, no tap delay. A dive clips over cover faster than a mantle.

Grounded mantleOn

So I can mantle through a window to get out of a gunfight.

Combat roll assistPartial

It rolls only when that might save me. On Always, players roll as they land and I get a free kill.

Tactical sprint activation
Single Tap Run
Push the stick and I'm in full tactical sprint.
Sprint restore
On
I keep sprinting after an action without pressing L3 again.
Corner slice
Off
It can knock your reticle off center.
Auto door peek
Off
I open doors myself. Auto opening can alert the enemy.
Interact / reload
Prioritize Interact
A tap does both, so grabbing a zipline out of a gunfight is instant.
Weapon mount exit
Short Delay
On Instant, a little left-stick drift keeps pulling you off the mount.
Back of the PS5 Pro+ with its four paddles numbered 1 to 41234

Four paddles.

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Button layout stays on Default. Jump and slide sit on the back paddles, with live ping too, so I can jump, slide and ping while I aim.

See my paddle layout

Audio.

Effects up, music off, and a tune that brings out footsteps.

Master and effects always at 100.

100Master
0Music
40Dialogue
100Effects
Dialogue
40
Around 40, so I hear a UAV get called in.
Gameplay and cinematic music
0

Footsteps.

Watch this part

Home Theater, 7.1 and my footstep tune.

Audio mix
Home Theater
It spreads the sound out, so I can pick footsteps out from everything else. Sucker Punch is the other good one.
Speaker output (PC)
7.1 Surround
It simulates the world around you. On console, try the built-in Dolby surround.

Graphics.

Frames first, and nothing that hides an enemy.

Display mode (PC)ExclusiveExclusiveBorderlessWindowed

Fullscreen Exclusive tells Windows the game comes first, so it gets all the power.

Refresh rate239.991

The highest my 240 Hz monitor goes. Set yours to its max.

Display gamma2.4sRGBBT1886

A little washed out, but I see better with it.

See enemies better.

Watch this part
UpscalingDLSSQualitySharpness 100Transformer

FidelityFX CAS blurs far targets. DLSS stays sharp when you turn and at range.

Frame generationOff

Fake frames. They're not where enemies really are.

Texture and shadowsNormal

Anything higher slowly fills an NVIDIA card's VRAM until the game crashes.

Frame rate limit
Unlimited
More frames, so what I see is closer to real time.
Depth of field
Off
It blurs enemies at the sides of your screen.
Detail quality
High
Stops things on the ground flickering as I run past.
Particle resolution
Normal
On Very Low, a sniper can turn into a blob of light.
Volumetric quality
Low
On High the sun blows out and shines in your face.
Weather grid volumes
Off
Players crawling through snow stay easy to spot.

Visibility.

Widest view, no blur, and a filter that makes people stand out.

Field of view
120

See the most you can
Default is 90

ADS field of view
Affected
Independent zooms in further and makes your aim look shaky.
Vehicle field of view
Wide
So I see the most around me.
World and weapon motion blur
Off
Blur smears a moving target and gives you a headache.
Camera movement
Least (50%)
Gets rid of screen shake.
Inverted flashbang
Off
Keep the flash bright, so you still see movement as it fades.

Interface.

Watch this part
Color filterFilter 2

Much more vibrant, and it separates people from the background. I can't stress enough how important that is.

Filter target
Both
World color intensity
75
Push it to 100 and greens, yellows, reds and orange pop even more.
Minimap rotationOn

Map assistAuto Center

CompassOn

Line your arrow up with a red dot when someone shoots, and you can often hit them through a wall.

Radar
Off
On actually removes your minimap.
Crosshair dot scale
Default
A big dot covers the head you're lining up.
Crosshair color
White
Any other color gets mixed up with the red hit marker on a kill.
Tac sprint stamina bar
Near Health
Near the crosshair it covers the middle of your screen.
Buy station closes when damaged
Off
Getting shot won't stop you buying back a teammate.
Splash notifications
Top right
Popups in the middle block what you're shooting at.
The PS5 Pro+ on a dark glass desk
Played on my gear.The controller, monitor and headset I use.
See my gear
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