An Operator in a gas mask rides in a helicopter over Hajin

Your first run

  1. At the FOB, your base, open your Survival Kits.
  2. Pack armor, a backpack, a gun and a Medkit.
  3. Deploy: Dynamic Ops, free Ground infil, Free Loadout.
  4. Loot containers, finish an op and stay quiet.
  5. Get out (exfil) at green smoke: call the helicopter, hold the spot.
  6. Read your After Action Report. XP counts even if you die.

What MW4 DMZ is

DMZ is a risk-and-reward mode inside Call of Duty: Modern Warfare 4. Every run (the guides call it a deployment) starts with you dropping in and ends with you reaching an extraction point. In between you scavenge for loot, take on objectives, and deal with enemy soldiers and rival players.

Make it out and your haul is yours. Go down first and you lose nearly everything you were carrying.

It all happens in the Hajin Exclusion Zone, set in Korea. The western wilderness used to be North Korea and the rest was South Korea.

Between runs you go back to your base, the FOB, and that's where your permanent progress lives. Your levels, your gear and your unlocks all carry over, so even a bad night moves you forward.

Operators skydive from a cargo plane over Hajin City

Release dates and Early Access

Oct 16Campaign Early AccessFriday
Oct 20DMZ Early AccessTuesday
Oct 23LaunchFriday

To play early you need a digital pre-order or pre-purchase of the Standard Digital or Vault edition.

DMZ is a mode in Modern Warfare 4, and the official guides don't describe a separate free version.

An Operator with a sniper rifle on a rooftop above Hajin City
Platforms and editions
Platforms and editions
WhatDetail
PlatformsXbox Series X|S, Xbox on PC, PlayStation 5, Battle.net, Steam, Nintendo Switch 2
Vault: Operator slots3 Active Duty slots instead of 2
Vault: Deployment KitTwo each of Weapon Insurance Contract, Operator Rescue Beacon, Fulton Drop Marker, Medium Backpack and 2-Plate Carrier
Vault: Signature Weapon CollectionWeapon Blueprints for DMZ, each with five attachments plus an Apex attachment (the Combat Knife aside). Lose one and it's cheaper to buy back at the Gunsmith.

The FOB on day one

The FOB (Forward Operating Base) is your home between deployments. You drop off loot, gear up and pick up Orders there, and all your permanent progress lives there.

Nine stations are open from the start. Five more unlock as you level, beginning with the 3D Printer at DMZ Level 2.

An Operator walks through the FOB camp in a pine forest
  • Four FOB stations: Operators, DMZ Orders, Stash and Loadout, and the Bounty Leaderboard
  • Four more FOB stations: the 3D Printer, Boss Board, Vendor and Gunsmith
  • The FOB camp from above and on foot
  • Weapon benches and lockers inside the FOB

Orders and the Firing Range

DMZ Orders are your guided missions, sorted into pages. They teach the mode, move the story along and pay out resources, loot and cash. Read them before every deploy, because you can often finish an Order and a mission together.

The Firing Range sits in a wooded grove between the Gunsmith and the Vendor. Test any gun from your Loadout there, especially the optic, on targets from under 10 m to past 100 m.

An Operator aims a scoped rifle at the Firing Range
FOB stations and when they unlock
FOB stations and when they unlock
StationUnlocks atWhat it does
Operators (Active Duty)StartRecruit Operators, spend Trait Points, pick who deploys
DMZ OrdersStartGuided missions that teach the mode and pay rewards
Stash / LoadoutStartShared storage, and where you build a Loadout
Firing RangeStartTest guns on targets up to 100 m and beyond
Survival KitsStartThemed loot packs you open into your Stash
Bounty LeaderboardStartTop 50 Most Wanted and Top 50 Bounty Hunters
DMZ ProgressionStartThe 1 to 70 track of recipes, stations, upgrades and skins
EventsStartLimited-time challenges and unlocks
DeployStartWhere every run begins
3D PrinterDMZ Level 2Craft gear and ingredients, and upgrade FOB stations
Boss BoardAfter your 2nd OrderLieutenant intel, Commander info, boss progress
VendorDMZ Level 5Guns and items for DMZ Cash; the stock changes over time
GunsmithDMZ Level 10Build and mod guns with DMZ Cash
Dog Tag CaseDMZ Level 20Display player Dog Tags
FOB upgrades and level rewards

Most upgrades are made at the 3D Printer, and each one takes several prints. Valuables you loot, the ones with a gem icon, can be sold for cash or spent here.

FOB upgrades and level rewards
UpgradeEffect
3D PrinterPrint new equipment types and rarer ingredients
Active DutyOne more Operator slot
BankRoom for more DMZ Cash
GunsmithDiscounts on weapon purchases
Stash slotsMore item slots
Weapon Stash slotsMore weapon slots
MIA recoveryCheaper rescues (printed)
Dog Tag CaseHigher bounty payouts and more slots (printed)
VendorMore weapon offers and item slots
Level rewardsRecipes, Operators and skins, ingredients, Survival Kits and Fire Support

All 14 FOB stations

Operators, Dog Tags and Traits

An Operator is the character you deploy as. You start with two Operator slots (three with the Vault edition), and DMZ levels give you one more.

Recruit an Operator into a slot and it stays there until you dismiss it, and the same Operator can't sit in two slots. The look is only cosmetic; the Traits you earn are what count.

The Select Operator screen at the Operators station

Dog Tag ranks

Each Operator levels its own Dog Tag from Steel I up to Onyx III. That's 18 ranks, and every rank gives one Trait Point. This is separate from your DMZ player level.

All 18 ranks
Dog Tag ranks and Trait Points
TierRanksTrait Points by the end of the tier
Steel I to III1 to 33
Bronze I to III4 to 66
Silver I to III7 to 99
Gold I to III10 to 1212
Damascus I to III13 to 1515
Onyx I to III16 to 1818 (the maximum, ready to Prestige)

How Trait trees work

Each Trait Point buys a perk in one of three trees: Warfighter, Scout or Survivalist. Picks are permanent until a Prestige resets them, so spend with a plan.

The Operator Traits screen with its three trees
Trait tree rules
The rules for Trait trees
RuleDetail
Size66 Traits, 22 per tree: 6 Major ones that are always visible and 16 Minor ones that appear at random once you unlock the branch below
First pointBuys that tree's random Minor Trait
BranchesTwo Major or three Minor options each; pick one to open the next branch
Per treeAt most 9 picks: the starting Minor, 3 Major branches and 5 Minor branches
Per OperatorAt most 18 points: two full trees, or a spread across all three
Rescue costThe more Traits an Operator has, the more an MIA rescue costs
The 21 known Traits

Only 21 of the 66 Traits are public so far, seven per tree.

Warfighter

  • Adrenaline BurstA kill refreshes your tactical sprint
  • Equipment ProfessionalLethals and Tacticals slowly recharge
  • Combat ResistanceLess explosive damage and fewer enemy Tactical effects
  • Viper SenseHides you from thermal optics and AI targeting
  • Quick FixHealth comes back faster after a kill
  • PossumOnce a match, revive yourself from death into Last Stand
  • Adaptive RestockHostiles drop one extra item

Scout

  • InvestorA little more cash when you extract
  • Hostile LooterAI sometimes drop an Uncommon ingredient, rarely a Rare one
  • Container LooterA chance of an extra item in containers
  • Thermal PaddingHides you from UAVs
  • UAV UpgradeLonger, wider UAVs that grow into Advanced UAVs
  • OverwatchUAV towers you activate never expire
  • Field CraftingCraft from Common resources while deployed

Survivalist

  • Air SuperiorityUAV towers and SAM sites last longer
  • Faster ReviveRevives go quicker
  • Consumable DurationConsumables last longer
  • Impact SmokesYou drop smoke when you go down
  • Free ReviveYour first wound repairs itself
  • Numb the PainPainkiller and Smelling Salts effects apply on revive
  • Die HardReaching an exfil in Last Stand calls it in

All 21 known Traits

Your first loadout

For a first run, bring at least a Plate Carrier (an armor vest), a backpack, a weapon and a Medkit. Before that, open your Survival Kits: free loot packs that go straight into your Stash, the storage all your Operators share.

Anything in your backpack that isn't in a Secure Slot, a protected backpack slot, is lost if you don't exfil. The Medium Backpack adds Secure Slots, which makes it the first thing I'd chase.

Resources never use a slot, but 3D Printer Ingredients do, so empty your backpack into the Stash after every exfil.

I play on my Expel controller, and my controller settings are on the site if you want a place to start.

The backpack screen open during a run in a foggy forest
Survival Kits

Unopened kits stack with no limit, and they come from levels, Orders, Missions and Events. The guide gives these five as examples.

Survival Kit types
KitContents
Deployment KitEssential supplies
Triage KitMedical gear
Armor KitProtective items
Equipment KitEquipment
SERE KitHigh-risk recoveries
Loadout slots and Stash rules
The Loadout screen with a legend of every slot
Loadout slots and Stash rules
Slot or ruleDetail
DMZ Cash and ArmorBoth start empty. Cash you find goes to the Bank on exfil, and armor fills at infil; extra armor needs a Trait or the Armor Box Field Upgrade
Dog Tag, Plate Carrier, Weapons 1 and 2, Parachute and MeleeThe Dog Tag shows the Operator's level, Bounty and player kills; then an armor vest, two weapon slots that take a primary or a secondary, and a parachute and melee slot (melee takes knife variants and blueprints)
Headgear and Self-ReviveGas masks and NVGs, plus a slot of its own for Self-Revive kits
Tactical, Lethal, Backpack, Field Upgrade, Fire SupportQuick-use gear; spares go in the backpack
Mission ItemFills itself with Story Mission and Dynamic Op items, so they never cost backpack space
Stash size40 items plus 12 weapons at the start, more through upgrades; it sorts by type and then rarity unless you flip it
Basic Pack8 slots with no backpack, and smaller items stack inside a slot; every backpack has a resource pouch
On deathBackpack items outside Secure Slots are lost, and a recovered Operator comes back without gear
RarityCommon (gray), Uncommon (green), Rare (blue), Epic (purple), Legendary (orange) and Ultra (red), lowest to highest

Deploy menu and infil

For a first run, I'd pick Dynamic Ops, Ground infil and the Free Loadout. There's nothing to lose.

To start a run, walk to the razor wire and the transport helicopter at the FOB and open Deploy. There are three ways in.

Two Operators in front of the transport helicopter at the FOB
  • Story Missions

    Missions that follow the plot, a power vacuum in Hajin. You get a briefing and rewards, usually high-value gear and cash, and you can replay missions or pick one at random.

  • Dynamic Operations

    Straight into an op. Each one you finish sends a Supply Drop, and the drops get better every time.

  • Free Roam

    No mission. It's the mode for hunting printer ingredients and Wanted players.

Infil

For Dynamic Ops and Free Roam you also pick an infil, which is how you arrive. Story Missions have their own setup.

FreeGroundA random part of Hajin, on foot
5,000Polaris Dagor A1A random spot, with a lightly armored vehicle dropped in to you
25,000LTVA random spot, with a heavily armored vehicle dropped in to you
50,000HelicopterYou fly in from the FOB, with one squad member as the pilot
100,000Cargo PlaneYou jump from a cargo plane and choose the exact spot

The vehicle and air infils also need Story Mission unlocks. Pack a Parachute for the Helicopter and Cargo Plane.

Ready Up, solo or squad

Ready Up is the last screen. The Free Loadout gets you in fast, and you keep it if you extract. You can also edit your Loadout, swap Operators and turn Squad Fill on or off.

Squad Fill adds two random players, which is handy when your friends are offline. If you'd rather have a real squad, you can find a squad in the Expel Discord.

The Ready Up screen with the Loadout, Operator and Squad Fill

Reading the HUD and Tac-Map

After you land, find cover first and then look around the screen.

  • Top middle

    The compass (1 to 360), the name of the place you're in, and that place's Threat level underneath.

  • Time Remaining

    When the radiation storm gets worse. When it runs low, head for an exfil.

  • Left and right

    Your squad's missions and ops on the left, and your DMZ Orders on the right.

  • Hostiles Kill Count

    A meter that fills as you kill AI. Fill it and a Hunt Squad comes for you, and you're Marked for Death.

  • Squad and weapon panels

    Your team's health, plates and cash, and your guns' ammo and attachments.

  • Ping wheel

    Ask another squad for a Truce or to join up. Proximity chat reaches players near you.

The DMZ HUD in a city street, with the compass, Threat level and mission lists

The Tac-Map shows objectives, points of interest, threat areas, enemy Compounds, services such as Clinics and Gas Stations, radiation, enemies and pings. Its grid letters run west to east and the numbers north to south, so D7 is Imjin Farmland. Every Key's description names its grid square.

The Tac-Map with its grid, markers and the Orders list

Hajin: where beginners should land

Every place on the map has a Threat level, from Low up to Extreme. It only counts AI, so other players aren't part of it.

The Hajin Tac-Map with its legend of major points of interest

Start with Low

Imjin Farmland, Cheongun Village, Mirae General Hospital, Songdo Wharf and the streets of Deadtown. The village is Low, but the casino inside it is High.

Step up to Medium

Wolves Stadium, Hajin River Heights, Cheonwang Peak Array, NuriGO East, the Rice Mill and Deadtown's Re-Education Center.

Leave for later

The Grid (Critical, and Nenshin Tech Complex is Extreme), Chang-san Air Base (Critical, with an Extreme bunker), the Citadel inside the Prison (Critical) and the Reactor (High, plus radiation).

Bring NVGs for dark interiors such as the Heavenly Luck Casino and the NuriGO mall, and radiation gear plus a gas mask for the Reactor.
Threat level by point of interest

NK means the former North Korea and SK the former South Korea.

Threat level by point of interest (AI only)
POIWhereAreas and threat
14th Political PrisonNorthwest, NKPrison and Fortress Prison Yard High; The Citadel Critical
Chang-san Air BaseWest, NKExterior Critical; Bunker Extreme
DeadtownSouthwest, NKExterior Low; Re-Education Center Medium
Imjin FarmlandSouth-southwest, SKExterior and Jeong Loading Dock Low; Rice Mill Medium
Cheongun VillageNorth, SKVillage, Russian Border Crossing, Outskirts and Russian Border Low; Heavenly Luck Casino High
Mirae General HospitalNorth-central, SKHospital Low
Cheonwang Peak ArrayCentral, SKArray Medium
Haneul Nuclear ReactorNortheast, SKReactor (radiation) High; SK Border Zone Medium
NuriGO MallNortheast Hajin City, SKNuriGO East Medium; NuriGO West High
The GridCentral Hajin City, SKThe Grid, DBN Headquarters, Hanex Bank, Minsok Art School and Construction Zone Critical; Nenshin Tech Complex Extreme
Songdo WharfEast Hajin City, SKSongdo Wharf, Oamsik Turtle Island and Shoreline Station Low
Wolves StadiumSouth-central Hajin City, SKWolves Stadium and Theatre Medium
Hajin River HeightsSoutheast, SKRiver Heights, South Island and Jinseo Park Towers Medium
Map markers and building colors

Hajin has 60 or more named locations in all. The Tac-Map marks the services and objectives below, and building colors tell you what's inside.

Building types on the Tac-Map
PlaceWhat it's for
Gas StationRepair and refuel vehicles, and refill Gas Cans
Marine Gas StationThe boat version: a small jetty with two pumps
Fire Station (red)Radiation Gear and Parachutes; expect enemies
Police Station (blue)Military gear and a locked Armory
Clinic (green)Medical loot; players sometimes ambush the wounded
ExfilGreen smoke, picked from a pool of sites
Ammo & Armor CacheAmmo and plates, with a cooldown after use
UAV TowerA Side Op that pays cash and reveals players and AI
CompoundBetter loot and intel, heavy defense, armored vehicles
Bounty StationA free Wanted list, paid intel, and a way to pay off your bounty
SAM SiteA Side Op: take it over and defend it
Lieutenant Hunt towerClimb it to reveal the nearest Lieutenant
  • Map icons for the Gas Station, Marine Gas Station, Fire Station and Police Station
  • Map icons for the Clinic, exfil, Ammo and Armor Cache and UAV Tower
  • Map icons for the Compound, Bounty Station, SAM Site and Lieutenant Hunt tower

All 27 Hajin locations

Your first deployment: loot, Ops and threat

Loot as soon as you land. Opening containers is one of the steadiest XP sources, and it feeds your FOB. Don't only loot, though: your rating scores Objectives, Combat and Looting together, so a balanced run reaches an S.

Check every cache, locker, crate and box. A door locked from the inside means there's another way in, and rural and wooded areas hide underground entrances.

An Operator searches an armored truck in the woods

Ops and Side Ops

A Dynamic Op pays XP, cash and a Supply Drop. The drop goes Common, then Uncommon, then Rare for each op you finish in the same deployment, so start early.

Dynamic Ops phones out in the world let you start a new op mid-match. One to read before you accept: the Hunt Operators op sends you after a full squad of rival players.

Grab Side Ops on the way: UAV Towers, SAM sites, lost Supply Drops, trucks to repair and Lieutenant Hunt towers. They pay XP, resources or intel. Keys open special loot rooms, and a Lieutenant can drop one.

A squad fights through a rainy city plaza

Keeping the threat low

When you go loud, watch the Threat level. Break line of sight, take cover or move somewhere rural to calm it down, and use quiet kills (melee, throwing knives, suppressed shots) to keep it low. Player kills pay more XP than AI, but long AI fights still raise your Combat rating.

A gas-masked enemy soldier with his squad behind him
Resources, ingredients and valuables
Resources, ingredients and valuables
ThingHow it works
ResourcesSynthetics, Electronics, Chemicals and Metals. They break down as you loot, sit in their own pouch and never use a slot.
3D Printer IngredientsFound in specific areas and extracted whole, and they take slots. Examples: Binding Catalyst (Rare), Biomaterials, Reactive Metals, Rigid Synthetics (Uncommon), Detonators and Control Units.
Printable componentsAfter printer upgrades, Uncommon and Epic components such as Rigid Synthetics and Alloyed Plating
ValuablesMarked with a gem icon; sell them for DMZ Cash or spend them on FOB upgrades
RecipesUnlock when you exfil with them and pay 5,000; they also come from DMZ levels and Orders
Weapon ManualsUnlock that gun in the Gunsmith when you exfil, and pay 5,000
Ingredient hintsThe 3D Printer shows where each ingredient is most likely to turn up
Who you'll meet

Enemies ignore you, search for you or attack depending on how threatening you look.

Enemy soldiers in gas masks among trees and a temple
Enemy types
TypeDetail
Tier 1North Korean grunts
Tier 2Armored soldiers
Tier 3Armored soldiers in gas masks
Tier 4Faceless armored soldiers
DronesAutonomous Combat Drone Swarms and Autonomous LMG Combat Drones
K9Autonomous robot dogs, usually underground, that sprint at you
Air and roadAttack helicopter patrols and road convoys
BossesLieutenants, and the Commanders Colossus, Deathstalker and the main NK battle tank
PlayersRival Operators

All 40 items

Vehicles

Every vehicle has limited armor and fuel, which is different from Warzone. Repair and refuel at Gas Stations, and boats at Marine Gas Stations; both refill Gas Cans. The Train and the Tram run on their own.

A soldier in a gas mask in front of a helicopter
  • The Camper, Sedan, Grizzly and Dreadnought
  • The Polaris Dagor A1, LTV, Cargo Truck and D50 Radar Flatbed
  • The Train, Tram, RHIB and Heli
Vehicles in DMZ
Vehicles in DMZ
VehicleTypeNotes
CamperGroundUnarmored; moves a squad
SedanGroundA civilian car, not for combat
GrizzlyGroundLight armor, fast and agile
DreadnoughtGroundAn armored AWD SUV that is fast off-road
Polaris Dagor A1GroundA full-squad off-roader (5,000 infil)
LTVGroundOptional mounted .50 Cal (25,000 infil); found in compounds
Cargo TruckGroundTwo seats and a flat cargo bed
D50 Radar FlatbedGroundCarries a vehicle-mounted UAV
TrainRailAutomated; links South Korean POIs
TramRailAutomated monorail loop around Hajin City
RHIBWaterA fast special-ops inflatable
HeliAirA twin-engine combat helicopter (50,000 infil)
Heavy ChopperAirArmored transport with flares; hovers on autopilot if the pilot leaves
MonarchAirA twin-rotor heavy-lift helicopter for infil and exfil, not player-flown

All 14 vehicles

Bosses: Lieutenants and Commanders

There are two kinds of boss in DMZ. Lieutenants are tougher than normal soldiers, carry unique loadouts and sometimes bring escorts. Commanders are the big fights.

Lieutenants

To find one, climb a Lieutenant Hunt tower and use the station at the top, which marks the nearest Lieutenant and counts as a Side Op. A kill pays big XP and cash, has a rare chance of dropping their weapon, and may drop a Key to their loot room.

A Lieutenant always drops a Dog Tag Case. Picking it up shows your position to everyone, so plan to exfil quickly.

Extracting the case moves your Boss Board forward, even if you took it from another player. At the Boss Board you can buy intel on a Lieutenant for cash, which lasts one deployment, once you finish a set of challenges.

Three Lieutenants: an armored soldier, a ghillie sniper and a hooded figure

Commanders

Commanders are always somewhere on the map: Colossus, Deathstalker and the North Korean battle tank. They show up when you get close, and your Team Leader warns you. You can't buy intel on them.

The first kill of each pays cash, and extracting after a kill earns prized printer ingredients. Many standard weapons barely scratch them, so it takes some tactics. A captured SAM site fires at enemy aircraft for you, which is great against Deathstalker, but walk too far away and the enemy takes it back.

Commander art: the North Korean battle tank and Colossus
  • Colossus

    A seven-foot armored soldier with a minigun that fires depleted uranium rounds

  • Deathstalker

    A helicopter-sized autonomous drone with two machine-gun turrets

  • NK Battle Tank

    A North Korean battle tank patrolling on high alert

Lieutenants named so far
Commanders and Lieutenants
BossDetail
GoraniNamed in a story section. Works the woods above Hanrim Village in ghillie camouflage, with a water-deer skull over his face and an M4. His escorts ambush from the brush.
BaleNamed in a story section. Based at Chang-san Air Base, a Spetsnaz veteran who trains NK forces and keeps them in line, with elite troops on the approaches.
The WardenNamed in a story section. Works the northern hills, and once dropped a Key to a sealed door under NuriGO Mall.

Only three Lieutenants are named so far, so the full roster is still open, and so is what unlocks Lieutenant intel. The two guides also disagree on whether a Lieutenant's weapon is guaranteed: one says you claim it, the other calls it a rare drop that may sit in their loot room.

All 17 bosses and enemies

Bounties and PvP

How much you fight other players is up to you. Use proximity chat, call a Truce on the ping wheel, or team up. If a fight does start, player kills feed a bounty system.

Kill a player and you get a Bounty, a price on your head, shown on your Dog Tag. Four player kills across deployments makes you Wanted, and nearby players get an alert when you're close. To hunt a target, buy intel at a Bounty Station, kill them and extract with their Dog Tag.

Operators trade fire across snowy grass
How the bounty system works
How the bounty system works
RuleDetail
Get a BountyKill a player. It shows on your Dog Tag with your player-kill count.
Wanted4 player kills across deployments. Nearby players get an alert, and more kills raise your Wanted state. The biggest bounties top the FOB leaderboard, and the top Wanted level is visible to everyone.
GrowthAlso weighs who fired first, being outnumbered and more
Lose itYou die and fail to exfil, someone extracts with your Dog Tag, or you pay it off at a Bounty Station
HuntA Bounty Station gives a free list of Wanted players. Paid intel puts a circle on the Tac-Map, and it costs more and updates faster the higher the target's Wanted level.
ClaimKill them and extract with their Dog Tag. The payout scales with the bounty, plus a bonus at max Wanted.
LeaderboardTop 50 Most Wanted (weekly) and Top 50 Bounty Hunters, global or friends

Dying, MIA and what you keep

  1. Wounded. A Bandage raises your max health for a while. A Medkit repairs the wound and restores full health.
  2. Last Stand. You're down but not out. A Medkit's tourniquet gets you back up, and Self-Revive kits have their own Loadout slot.
  3. MIA. You died, and the Operator can't deploy until you pay DMZ Cash from your Bank to recover it with its Traits (more Traits cost more). It comes back without gear, or you can dismiss it and start fresh.

Everything outside a Secure Slot is lost, but the XP you earned still counts. Other players can take your Dog Tag, and if they extract with it, it goes into their Dog Tag Case.

What about insurance? The Vault Deployment Kit includes Weapon Insurance Contracts, but neither guide explains what they do. For now, Secure Slots are the way to protect an item.

An Operator revives a downed squadmate under a bridge

How to exfil

  1. Pick an exfil site. They come from a pool, and you spot one by its green smoke.
  2. Check the area first. Other squads like to camp exfils.
  3. Call the Twin Heli and hold the site. Enemy pressure builds until it lands.
  4. Board it, and what you carried comes home with you.

There are other ways out: a Fulton balloon or a Flare. Flares are loud and visible from far away, so expect company.

Any Recipe or Weapon Manual in your bag is used up when you exfil. It unlocks automatically and pays 5,000 DMZ Cash each.

A squad runs to board a helicopter in a clearing

After Action Report

After every run, whether you got out or not, the After Action Report walks through it page by page, from your haul to your rating. Each DMZ level you gain unlocks something, and each Operator Dog Tag level is a Trait Point, so a big run can earn more than one.

The After Action Report with a run rating and the XP it paid
The After Action Report pages
The After Action Report pages
PageWhat it shows
ReportItems, valuables, printer ingredients, rare items and cash from ops; total cash sent to the Bank; Backpack and Loadout contents
RatingF to S++ from Objectives, Combat and Looting, with totals for AI kills, missions, containers opened and Side Ops, and the XP each paid
LevelYour DMZ level (1 to 70, with an unlock every level) and the Operator's Dog Tag (18 levels, a Trait Point each)
SummaryOrders you completed and their rewards, then weapon level-ups back at the FOB

3D Printer: your first recipes

The 3D Printer unlocks at DMZ Level 2. To craft anything you need a Recipe, Resources and Ingredients. Recipes come from DMZ levels, Orders, or extracting with them.

An Operator at the 3D Printer inside the FOB
  • The Bandage recipe in the 3D Printer

    Bandage

    Temporarily raises your max health while you're wounded

    15 Synthetics15 Chemicals
  • The Medkit recipe in the 3D Printer

    Medkit

    Repairs wounds, restores full health and gets you up from Last Stand

    30 Chemicals1 Binding Catalyst (Rare)5 Biomaterials (Uncommon)
  • The 1-Plate Armor Vest recipe in the 3D Printer

    1-Plate Armor Vest

    A carrier for one plate

    25 Synthetics25 Metals
  • The 2-Plate Armor Vest recipe in the 3D Printer

    2-Plate Armor Vest

    Two plates, and more durable

    50 Synthetics5 Reactive Metals (Uncommon)
  • The Small Backpack recipe in the 3D Printer

    Small Backpack

    Extra item slots

    25 Synthetics25 Metals
  • The Medium Backpack recipe in the 3D Printer

    Medium Backpack

    Extra slots plus Secure Slots

    50 Synthetics5 Rigid Synthetics (Uncommon)

Pin a recipe to track it, and its ingredients show a pin icon when you loot them. You can craft several items at once and send them to the Stash or straight onto your Operator.

More detail

The printer's tabs are Upgrades, Consumables, Plate Carriers, Backpacks, Tacticals, Lethals, Field Upgrades, Fire Support, Gear and Ingredients. With printer upgrades you can print rarer Ingredients instead of looting them.

  • The 3D Printer screen with resources and ingredients
  • The recipe screen showing where ingredients turn up
  • The printer categories and upgrade options

All 6 recipes

What unlocks later

DMZ Progression is its own track from 1 to 70, with an unlock at every level. DMZ XP also counts toward your 1 to 55 player level, but Multiplayer and Warzone XP don't count toward DMZ.

Vendor, Gunsmith and Dog Tag Case

The Vendor opens at Level 5 and sells guns and gear for DMZ Cash. Its stock refreshes over time and gets better as you level. The Gunsmith opens at Level 10: you extract with a gun's Weapon Manual once, then buy it as often as you like.

A base M4 costs about 5,000, and Gunny will make a build for you if you can't decide. The Dog Tag Case opens at Level 20 and holds the tags from players you killed and extracted with.

The M4 in the DMZ Gunsmith
The Gunsmith and weapons
The Gunsmith and weapons
RuleDetail
UnlockDMZ Level 10
Buying a gunExtract with its Weapon Manual once, then buy it as often as you like
Extracted gunsAny gun you exfil with can be modded as a single copy; losing it doesn't unlock that model
M4 exampleBase cost about 5,000, with 5 attachment slots plus an Apex slot and 72 weapon levels
Attachment slotsBought in any order, and each one costs more. The attachment itself also costs cash and has to be unlocked.
Apex slotFree once you've leveled the gun to it
Attachment cap5 on Gunsmith builds, up to 8 on looted guns
ProgressionShared with Multiplayer. A shared attachment unlocks once, and repeat levels become Bonus Level Ups. Weapon Prestige exists.
BlueprintsFree once in DMZ; lost ones are rebought at a discount. Camos, charms, decals and stickers are free.
Weapon count32 at launch: 8 ARs, 5 SMGs, 2 shotguns, 3 LMGs, 3 marksman rifles, 3 snipers, 4 pistols and 4 launchers (launchers take no attachments)
Where guns come fromThe Free Loadout, Stash, Gunsmith, Weapon Manuals, Vendor, enemies, Lieutenants, dead players, military containers and Blueprints. Weapon Backpacks add a third gun slot.

Operator Prestige

Once an Operator has earned all 18 Trait Points (Onyx III), you can Prestige it, as long as it isn't MIA. You hand in gear and cash, the Traits reset, and you get a random Permanent Prestige Trait. It's separate from your Multiplayer prestige and from your DMZ level.

An Operator in a gas mask aims a pistol in the woods
Operator Prestige requirements
Operator Prestige requirements
PrestigeDMZ CashWeaponsCarrierBackpackIngredients
1st200,0002, Rare or better, with 3 attachment slotsRareRare4 Rare
2nd300,0002, with 4 attachment slotsEpicEpic4 Epic
3rd and after500,0002, with 4 attachment slotsLegendaryLegendary4 Legendary

The required gear goes in your Loadout and Backpack and is used up, so empty out anything else you want to keep first. Each Prestige gives a random Permanent Trait, up to three. From Prestige 4 on, you're offered another one: swap out one of your three, or keep what you have.

Permanent Traits stay with that Operator even if you dismiss it, move it to another slot or change its skin. Prestiging several Operators also earns Calling Cards and classified rewards. The guide doesn't give the weapon rarity for the second Prestige and later.

10 tips for your first week

  1. Put your best find in a Secure Slot Anything outside one is lost if you fail to exfil, and the Medium Backpack adds Secure Slots.
  2. Keep deploying XP counts even when you die.
  3. Use the free Ground infil at first and save your DMZ Cash The other options cost 5,000 to 100,000.
  4. Carry every Recipe and Weapon Manual out Each pays 5,000 DMZ Cash on exfil.
  5. Climb a Lieutenant Hunt tower to find a Lieutenant It marks the nearest one.
  6. Exfil right after you grab a Dog Tag Case Picking it up shows your position to everyone.
  7. Keep an eye on the Hostiles Kill Count Once it's full, a Hunt Squad comes for you.
  8. Check a place's Threat level before you land It only counts AI, but it tells you how tough the enemies are.
  9. No squad tonight? Turn on Squad Fill and it adds two random players.
  10. Start a Dynamic Op early Each Supply Drop in a deployment is better than the last.
Two Operators gear up at the FOB in the woods

Questions

When does MW4 DMZ come out?

DMZ Early Access starts Tuesday, October 20, 2026, for anyone with a digital pre-order or pre-purchase of the Standard Digital or Vault edition. The full launch of Modern Warfare 4 is Friday, October 23. Campaign Early Access already started on Friday, October 16.

How do I get DMZ Early Access?

Digitally pre-order or pre-purchase Modern Warfare 4, either the Standard Digital or the Vault edition, on any platform it's coming to: Xbox Series X|S, Xbox on PC, PlayStation 5, Battle.net, Steam or Nintendo Switch 2. The Vault edition adds a third Operator slot.

Is MW4 DMZ free?

DMZ is a mode inside Modern Warfare 4. The official guides don't describe a separate free version, and Early Access needs a digital pre-order.

Can you play MW4 DMZ solo?

Yes. You can deploy alone or with a squad. If you'd like company, Squad Fill adds two random players, and you can switch it on or off at Ready Up.

How many players are in a DMZ squad?

The guides don't say outright. Squad Fill adds two random players, which points to a squad of three, but there's no number for the maximum or for how big you get after joining up with another squad.

Where does MW4 DMZ take place?

It takes place in the Hajin Exclusion Zone, set in Korea. The western wilderness used to be North Korea and the rest was South Korea. The zone has more than 60 named locations, and the deep dive gives 13 points of interest their own Threat level.

Is DMZ PvP?

It's both. Computer-controlled forces are everywhere, and rival squads share the map. You can talk on proximity chat or call a Truce. Kill four players across your deployments and you become Wanted, which alerts nearby players. Threat levels only count AI.

How do I start DMZ?

At the FOB, walk to the Deploy station and open the menu. Pick Story Missions, Dynamic Operations or Free Roam, then choose an infil. Ground infil is free. Finish at Ready Up, where you check your Loadout and Operator and turn Squad Fill on or off.

How do you exfil in DMZ?

Head to a green-smoke exfil site, call the Twin Heli and hold the area until it lands. Check for camping squads first. A Fulton balloon or a Flare are other ways out. Anything outside a Secure Slot is lost if you don't make it.

What happens when you die in DMZ?

Your Operator goes MIA, and you lose everything outside your Secure Slots. At the FOB you can pay DMZ Cash from your Bank to bring them back with their Traits, or dismiss them and start a new one. The XP you earned still counts.

How do you level up fast in DMZ?

DMZ Progression runs from 1 to 70, and DMZ XP also counts toward your 1 to 55 player level. Looting containers, Dynamic Ops, Side Ops, Lieutenant kills and player kills all pay XP. Multiplayer and Warzone XP don't count toward DMZ.

Does DMZ have a loadout?

Yes. The Stash holds 40 items and 12 weapons to start, and you build your Loadout from it. There's a Free Loadout on the Ready Up screen too, and you keep it if you extract.

Is there a secure backpack in MW4 DMZ?

Upgraded backpacks add Secure Slots, which keep an item even if you fail to exfil. The Medium Backpack is a 3D Printer recipe: 50 Synthetics and 5 Rigid Synthetics. The guides don't say how many Secure Slots it has.

Does MW4 DMZ have weapon insurance?

The official guides don't explain insurance. The Vault edition's Deployment Kit includes Weapon Insurance Contracts, but nothing says what they do. So far, Secure Slots are the way to protect an item.

When does the Gunsmith unlock in DMZ?

At DMZ Level 10. To build a gun you first have to extract with its Weapon Manual, and after that you can buy it as often as you like. A base M4 is about 5,000, and the attachment slot prices aren't published yet.

How do Traits work in DMZ?

Each Operator earns one Trait Point per Dog Tag rank, 18 in all, and spends them across the Warfighter, Scout and Survivalist trees, with at most 9 in one tree. Picks are permanent for that Operator until a Prestige resets them.

Still checking in game

The guides leave these open. I'll check each one once Early Access starts on October 20, and this list shrinks with every update.

Open questions
  • How long a run lasts before the storm forces you out
  • The biggest squad you can have
  • What a Weapon Insurance Contract actually does
  • What an Operator Rescue Beacon does
  • How the Fulton Drop Marker differs from the Fulton balloon
  • Backpack slot counts, and how many are Secure Slots
  • The cap on your Bank
  • The DMZ Cash price of an MIA rescue
  • How many AI kills fill the Hostiles Kill Count
  • What the Free Loadout contains
  • The full list of Lieutenants and where they roam
  • Which challenges unlock Lieutenant intel
  • What each Gunsmith attachment slot costs
  • The other 45 Traits
  • Level-by-level unlocks up to 70, including the third Operator slot
  • How many Story Missions there are
  • Whether Loadout weapons are lost on death
  • The price to pay off a bounty
  • Whether a Lieutenant's weapon is guaranteed (the guides disagree)
  • When the Bounty Leaderboard and DMZ Progression open (the guides disagree)
  • What weapon rarity the second and later Prestiges need
  • Where Self-Revive kits come from
  • Whether the Events station is open at launch (the guide's text and its picture disagree)
  • How often the Vendor stock changes (the guides differ)
  • Whether the Monarch is the exfil helicopter
  • How exfil timing works and how many exfils are open at once
  • Whether anything new is said about DMZ being free, which I'll re-check at launch

Sources and updates

Everything above is restated from two official Call of Duty posts, which have the full detail.

Images: Activision, from the two official MW4 DMZ blogs.

Change log
  • Oct 19, 2026: first version, from the official DMZ guides.

If you'd like to see what I'm up to between updates, my latest videos are on the site.

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